“‘One day you’ll run out of tricks, demjin.'”
“‘You’d better hope it’s not today.'”
I read this way late in the game so there was so much hype surrounding this book and I’ve been putting it off so long that when I started reading I expected it to be perfect. And…it pretty much was. I didn’t think it could surprise me. It did. I didn’t think I could ever like a book with five POVs, much less care for each and every one of the characters. I did. I haven’t gotten this sucked into a book for a while. (I read this in four hours b/c procrastination and stupid library expiration dates.) I probably would’ve anyway. It was that good.
First off, the atmosphere. I truly felt like I was in Bardugo’s world. The setting was so vivid and everything about all the countries, especially the city of Ketterdam, felt almost tangible. I can’t wait to dive back into this world.
The characters are so wonderful. Each has a distinct voice and personality and their agendas and fears were so fascinating. My favorite is definitely Kaz Brekker – he’s reminiscent of Artemis Fowl but so much more sophisticated and I could sympathize better with him. And he’s no hero, but he’s not a villain either; he’s a very grey character, and ruthless, and that is one reason I loved him. Then there’s Inej, who’s fearless and wonderful. The other characters were great too, but those were my favorites.
Normally I don’t care for books with tons of action; I tend to prefer those with rich world-building, character development, and pretty writing. But the wonderful thing about Six of Crows is that it has all of those – plus a great plot and action that didn’t bore me to death while it tried to be vivid and exciting.
Five stars. Appropriate for older teens who are okay with violence (though not overly graphic) and minor (with one instant of major) swearing.
Synopsis – Six of Crows by Leigh Bardugo
Criminal prodigy Kaz Brekker has been offered wealth beyond his wildest dreams. But to claim it, he’ll have to pull off a seemingly impossible heist:
Break into the notorious Ice Court
(a military stronghold that has never been breached)
Retrieve a hostage
(who could unleash magical havoc on the world)
Survive long enough to collect his reward
(and spend it)
Kaz needs a crew desperate enough to take on this suicide mission and dangerous enough to get the job done – and he knows exactly who: six of the deadliest outcasts the city has to offer. Together, they just might be unstoppable – if they don’t kill each other first.